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Docebo interprets your training needs and translates them into professional online courses.
Easy to use and highly interactive courses are ready to be installed on your E-Learning platform.
Support for decision making. Test your skills in making the right choices to implement an E-Learning project in your company
Simulator Commercial behaviourIn the shoes of a salesman, guide your client in the right choice. Pay attention to value creation and customer relationship
The E-Learning future: through artificial intelligence routines, it’s possible to develop learning simulators that are technologically enhanced. This means no more passive learning, but rather a dynamic process that is highly stimulating and involves users in every phase of the course. Thanks to sophisticated technologies, unlimited variables in the learning stage are easily calculated, which can then be used in designing training scenarios that allow users to learn in an more interactive, dynamic and technologically assisted way, bridging the shortcomings of traditional training systems.
The last frontier of multimedia training is represented by serious games, which are multimedia interactive learning games with a high level of interactivity. In addition to developing skills and technical knowledge, they also affect the behavioral sphere, requiring users to make decisions in a proactive way with choices that reflect the proposed work scenarios.
It is possible to assess in real-time user behavior during the learning process, providing corrective feedback to optimize the training flow and, in the final report, indicating which areas require further refinement. Any weaknesses of the trained users can be immediately detected and corrected.
Communicating values and emotional incentives is useful to support and promote specific learning objects, as well as to provide adequate justification for users who are going to attend a course.
Emotional videos are short videos made to support the start-up of various activities. They can be used in a very general way, such as the launch phase of an E??-Learning project, to promote the entire training project or a single course.
Watch the video Serious games, behind the scenes