One of the most important benefits of the SaaS business model is the opportunity to quickly start an E-Learning project, without any restriction in usability. Thanks to the SaaS approach, high quality E-Learning projects can be implemented within less than a month.
While setting-up a project like this, the biggest unknown element is the reaction of involved users. By following the instructional design standards, you will achieve a successful project. This reduces the marginal risk, of course, but the impact of this new media is always a critical success factor.
The T-Zero project
In order to support and guide companies through the debut of an E-Learning Project, you need to create modules that are “suitable for learners”. In this article we propose a simple, yet revolutionary idea: the T-zero project.
What is the T-zero Project? It would be easier said to describe what it is not. The T-Zero Project is not a trial, it is not a beta test, and it is not a pilot project. The T-Zero Project is something more. It is a dialogue with end-users through a mini E-Learning project in order to achieve complete harmony with E-Learning.
We call it the T-zero Project because it anticipates the delivery of the final E-Learning outcome. It is intended to meet the company’s training needs through a narrative.
A tailor-made E-Learning project
Imagine a tailor who is customizing a suit for a groom. His work will involve creating a garment that will be custom made to fit the customer’s body. This is similar to the responsibility a designer will take in order to develop an E-Learning project. The learners must perceive that the project is “tailor-made” for them.
Just like a tailor, a designer doesn’t need to start from scratch in order to create an E-Learning project. They have the ability to use a template of an E-Learning project, and customize it to their customer’s needs. They both have the task of establishing a dialogue with “the customer” to adapt “something” to their specific needs, and does so by utilizing the methodologies related to their job.
T-zero: A narrative project
We can certainly affirm that the T-Zero Project is a narrative one, where the most important objective is to share and communicate. A dialogue between the project teammates, and end-users who will enjoy the content.
The quality of this communication is entirely based on the challenge of driving an enterprise to success. The dialogue that the designer has to establish with end-users should be as realistic as possible. We need a life-like simulation of a project in order to receive honest answers from the audience.
This is why we affirm that this activity does not coincide with the trial period. Instead, you must simulate a real learning experience that is designed for learners, while giving greater emphasis to feedback.
Collecting feedback with the T-zero Project
Based on T-zero Project goals, we can imagine a very fast, and cost-effective production phase. We can accomplish this without lowering the quality, and without sacrificing the project team’s time.
We can therefore assume the E-Learning module is not designed just to start another training program. It is a customizable platform that can be optimized at the introduction of learners.
By activating planned strategies, we can migrate the T-zero Project online. We can give our learners the benefits from the project, and carefully monitor their single behaviors. This is where we are able to collect and analyze reactions, and ask their opinions about the course, and the learning environment. We aim to have a detailed picture on what happens during their online experience as users, while interacting with the course, and taking part in the project.
Useful feedback is what we look for. By understanding the points of view from the users, we are able to improve the process of development.