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LMS Gamification: Examples + Best Practices

Gamification LMS software

Any company serious about being competitive and providing a high level of service must invest in employee education.

But most companies need help establishing a learning culture and motivating their employees to learn.

A big reason for this is educational content that simply isn’t engaging. Listening to hours of monotonous lectures or going through one PowerPoint after another is nobody’s idea of a good time.

So, how do you engage learners and take motivation to the next level?

Enter gamification. It’s a set of LMS functionalities that applies game design elements to online learning.

Achievements, levels, badges, educational games… All of this can make learning entertaining (and sticky).

This guide breaks down everything you need to know to become a gamification pro.

What is gamification in e-learning?

Gamification utilizes game mechanics in online learning experiences to help capture and engage your audience. It transforms a learning task or objective into a more playful and interactive experience for your learners.

A great example was the ‘Pokemon Go’ fad (rest in peace), where folks ‘gamified’ their walks using an app to catch virtual Pokemon.

These examples show how a little added excitement can reinterpret how we experience something.

eLearning Industry describes it best: “Haven’t you always wanted to reach the top of a leaderboard? Aren’t you used to getting points and completing levels and challenges to get to the next stage of a video game?

All these components have been successfully incorporated into online training as gamification features. Elements like badges, certifications, fun competitions, gifts, and more give an extra spark to your courses”.

Brandon Hall Group suggests that gamification acts as a “positive disruption, a game changer that has the potential to level up the digital learning process.”

But what does it mean for your corporate learning and development projects? It means that when people are given virtual incentives, they’re motivated to learn and achieve good results in the learning process.

Gamification isn’t just a trend in e-learning, by the way. Now, gamified fitness, mindfulness, health, and language learning apps also exist.

According to Statista, nearly 90% of people aged 16-24 play video games, and interestingly, more than 60% of those aged 55-64 also do.

Since there are already so many gamers in your workforce, using gamification LMS features to help them learn makes sense.

Key gamification elements

At its core, gamification has four key elements:

  1. A challenge or a goal that establishes what a learner needs to accomplish to win.
  2. Obstacles or impediments that learners must overcome to achieve the goal.
  3. Incentives or rewards that users receive as they overcome obstacles and complete objectives.
  4. Game rules that define the player’s interaction with the game.

This concept of taking the essence of games (enjoyment, play, openness, creativity, and challenge) and applying them to professional objectives rather than solely entertainment makes the learning process more enjoyable.

Gamification in the workplace improves engagement and learning retention. If learners are engaged while learning and enjoy the experience, the material will stick in their heads longer.

Related: What Is Gamification and How Can It Boost User Engagement?

5 Top gamification LMS software

In the market for an LMS whose features include gamification? Before drafting your LMS implementation plan, look at our top picks.

Disclaimer: The information below is accurate as of June 14th, 2023 

You can refer to the table above to see the key features. For more detail and pricing info, head down below.

Software #1: Docebo

Docebo is a cloud-based learning management system designed to help organizations create, deliver, and manage online training and education programs.

Homepage of Docebo an industry leader LMS with gamification features.

Standout features include AI-powered content tagging for personalized learning, rich social learning and gamification features to boost engagement, and comprehensive analytics to track learners’ progress and measure the impact of training programs.

Who Is It For?

Docebo offers a wide range of features and is very scalable to the learning needs of an organization. That’s why it suits anyone from small start-ups to large multinational corporations. With a wide range of integrations, it’s a good option for companies looking for gamification LMS software that fits with their current tech stack.

The user-friendly interface (and mobile app) makes Docebo a good choice for any organization that needs a cloud-based SaaS LMS platform. And, of course, for those who wish to add gamification to their learning environment.

Key Features:

  • Badges, points, and awards
  • Learner progress tracking
  • Leaderboards and contests
  • Rewards marketplace

Docebo Pricing

Talk to a Docebo expert about pricing for your organization.

Software #2: iSpring Learn

iSpring Learn is an LMS that companies can use for a range of learning experiences, from onboarding to sales training and employee performance tracking.Homepage of iSpring, an LMS with gamification features.

Image Source: iSpring

One of the main draws of iSping Learn is its built-in learning content creation capabilities. The developer promises that even those who are not professional learning experience designers can still make courses, assessments, and other content quickly.

Who Is It For?

Like most SaaS LMSs on the market, iSpring can be used by many different organizations. It is particularly suited to those companies whose learning initiatives don’t have large teams behind them. That’s thanks to the already mentioned authoring capabilities.

Key Features

  • Points for webinar attendance
  • Built-in collection of badges
  • Review points and badges in the reports section

iSpring Learn Pricing

The annual business license costs $770 per author per year. This basic subscription level comes with e-learning authoring tools and 24/7 support.

You can also choose the Max subscription at $970 per author per year. This tier includes text-to-speech capabilities and a content library with templates and images.

Software #3: GoSkills

GoSkills is an online learning platform offering courses and training on various business and personal skills.

Image Source: GoSkills

 

Users can access learning content on project management, leadership, data analysis, and more.

Access to the platform is free, but you must purchase courses.

Who Is It For?

GoSkills is well-suited for individual use, but organizations can also use this cloud-based LMS platform to create courses with the platform’s authoring tools and apply custom branding.

This LMS platform primarily targets small and medium businesses that wish to upskill their employees, although it’s also suitable for larger companies.

Key Features

  • Time-tracking goals
  • Daily streaks
  • Personalized rewards

GoSkills Pricing

For teams, GoSkills costs $14.50 per user per month if billed annually. Monthly billing will cost you $29 per user per month. The team plan covers 2 to 50 learners. There is an enterprise plan for bigger companies, for which you’ll have to contact the sales department.

Software #4: SAP Litmos

SAP Litmos is a cloud-based LMS that you can use to create and manage online training courses.

Homepage of SAP Litmos.

Image Source: SAP Litmos

Litmos focuses on being quick to deploy and customizable. It also comes with built-in content-authoring functionality.

Who Is It For?

Like most cloud-based LMSs, Litmos can brand and customize your learning experiences to fit your needs.

Because of that, it’s a great solution for companies and organizations of all sizes can use it. Litmos offers robust support for 24/7 learning and accessibility, making it a good choice for companies prioritizing mobile learning.

Key Features

  • Points and badges
  • Assigning levels
  • Team and global leaderboards

SAP Litmos Pricing

For Litmos pricing info, you’ll have to request a quote from the company.

Software #5: Paradiso LMS

Paradiso LMS is another option for those considering a cloud-based LMS platform.Homepage of Paradiso LMS.

Image Source: Paradiso LMS

User-friendly, scalable, and modern, organizations of all sizes can use Paradiso LMS to create and manage their learning and development initiatives.

Like most modern LMSs, it comes with support for content authoring, mobile, and social learning.

Who Is It For?

Paradiso LMS supports a wide range of employee training scenarios. With built-in content authoring, assessments, and learner progress tracking, companies can customize the solution to fit their needs.

Paradiso LMS focuses a lot on AI-powered features such as the AI course generator and AI Media Studio. You can use these tools to generate courses and the accompanying media assets.

Key Features

  • Points and badges
  • Leaderboards and achievements
  • Users can share achievements

Paradiso LMS Pricing

For pricing information, you’ll need to get a quote from the company.

4 Main benefits of gamification in e-learning

We get it. It feels risky to play games with your learning strategy. The last thing you want to do is distract or confuse learners.

However, gamified learning has some great benefits. Here’s why it can pay off to incorporate game mechanics into your employee training activities.

Consider these benefits the main reasons you should include gamification in your list of LMS requirements.

Benefit #1: Learner experience

Think about your favorite apps like Nike Run Club, Uber, Starbucks, Duolingo, etc. Guess what – these are all gamified.

We all have that friend who brags about their 21-day streak or Starbucks stars.

The companies continuously play with user experience enhancements because the more engaging the apps get, the more people want to use them.

There is simply something exciting about watching stars, rewards, and badges pile up. Just ask the millions of gamers and Candy Crusher devotees.

Eventually, we become conditioned to look forward to these interactions alongside our purchases or experiences. It’s like getting likes on social media or reaching a new level in a multiplayer game.

This is precisely what you want your learners to experience when they use your learning management system because it will keep them coming back.

Benefit #2: Engagement

One third of employees don’t think their training materials are interesting or engaging.

That’s alarming, considering learner engagement is directly tied to the success of your learning programs and your organization’s overall growth.

If your learners are not interacting with your learning platform or are unproductive and underperforming, you never end up seeing any ROI on the LMS.

The easiest way to get buy-in and engagement from your learning audiences is to get them to a place where they enjoy what they’re doing in the system.

Gamification can motivate people and drive employee engagement. Engagement will go up as the number of points goes up and your learners unlock new levels and achievements.

Benefit #3: Retention

Ensuring your learners are retaining what they learned is a challenge.

Generally, employees forget up to 50% of what they just learned within an hour – you can thank the famous Forgetting Curve for that. With this in mind, we must consider how we present information to our audiences.

If you want your training programs to have an actual business impact, it takes more than just tracking completion rates in your learning platform. What the learners take away from the training experience is what matters.

That’s why knowledge retention is so necessary.

Some healthy competition with leaderboards, badges, quizzes, point systems, and contests can drive retention because, when we enjoy the experience, it becomes more memorable and vital to us.

Whether it’s onboarding or sales training, game-based features make learning fun and unforgettable.

Benefit #4: Company learning culture

Every company wants to foster and maintain a continuous learning culture. Gamification in corporate training sends a message to your employees that you care about their learning experiences and want them to enjoy the process.

If learners are satisfied with your LMS platform and their learning experiences, they are more likely to take learning seriously and engage in it freely.

You want your learners to take pride in their accomplishments. When that happens, your learners will continue to show up and learn.

Taking advantage of learning technology, such as gamification and social learning, is essential to building a lasting learning culture.

Related: How to Leverage Motivation in Your Learning Strategy

5 Key features of gamified LMSs

Now that you’re familiar with the benefits gamification can bring to your training courses, let’s see which features you should look for when choosing LMSs that support gamification.

Feature #1: Badges

A badge is like a medal your users will get every time they complete an objective of the learning experience. To be considered among the top performers, your learners must earn as many badges as possible for completing different activities.

You can have fun with it and give your learners bragging rights by creating unique badges like “Master of the Universe,” “Smart Cookie,” or “Total Genius.” Badges and points are pivotal to gamification in e-learning.

Don’t worry if this is starting to seem like a lot of extra work. Leading LMSs like Docebo allow you to automate this process. Admin can simply create and assign badges to different modules or courses. Then, learners will automatically receive their badge when they complete the milestone in question.

Feature #2: Points

Everyone likes to see numbers go up, from finance guys looking at their portfolios to gamers climbing the leaderboards. Points are a great way to calculate how individual employees are performing. You can assign a certain amount of points to a learning module, and learners will automatically receive those points (alongside their badge) when they complete the resource.

The point totals can establish a basis for a rewards program or leaderboards. This creates encouraging milestones for learners’ progress and builds some friendly competition.

Feature #3: Rewards

To incentivize your learners to collect points and badges, give them prizes after reaching a certain threshold. Stuff like Amazon gift cards, special company-branded swag, spa vouchers… you probably know what your employees would like better than we do.

If you really want to drive motivation, follow in the footsteps of companies like IBM and Walmart and create an official gamification program. Turning virtual badges into real-world perks is sure to jump-start user engagement.

Feature #4: Leaderboards

Leaderboards display the users with the highest number of points on the platform. It’s a great way to get healthy competition among your learners. Additionally, the number of points a learner has can be a tool for self-assessment.

You can even give out special badges to learners with high leaderboard positions.

Feature #5: Contests

Running contests is a great way to engage your employees with your learning program. One example of a contest is assigning goals they should achieve within a specific period.

Some common contest ideas are “Most Course Completions” or “Scored Highest Points in Course.”

You can also tie contests in with the rewards program we mentioned earlier.

Now over to you

It may be fun, but gamification is no joke. A stellar gamification strategy can boost learner engagement, enhance knowledge retention, and foster a learning culture in your organization. All this results in better business results.

If you want to engage and motivate your learners, switch to an LMS-supporting gamification.

A learning platform with in-built gamification elements like badges, points, and leaderboards will automate the process so you can reap the rewards without the elbow grease.

Docebo comes with many gamification features out of the box. To check them out, schedule a demo today!

A summary of enterprise e-learning trends

There’s no denying it, we’ve entered a new era of e-learning. Based on market research, case studies, discussions with our customers and partners, and data from industry analysts, here’s our take on the future of e-learning.

(FYI: This is just a sneak peek of what you can find in the full report.)

Learning content

There’s a lot of content out there. Whether you create it yourself using content creation/authoring tools or pull it from a marketplace of curated content, sometimes the hardest part is finding the right combination of e-learning content that will meet your learners’ needs and your business needs.

Another challenge is ensuring the content you have is current. This is especially important with recurring courses where information can change, like compliance training (and even onboarding). E-learning courses like these can quickly become outdated soon after they’ve been created, so the major struggle continues to be the relevancy of training content and ways to streamline the ongoing updating of online training courses.

In the next year, there will be a greater focus on using learning solutions to ensure learners get the most up-to-date content. Solutions to this common problem will take the form of smarter content curation tools that produce catalogs for individual learning needs, and extended enterprise lms functionality, like social learning tools, to empower subject matter experts (SMEs) to create and share their own content with employees and non-employees (e.g. members of the extended enterprise, such as customers and/or partners) alike.

“It’s up to learning technology providers to help organizations through this. None of these other learning tools work if you don’t have your content either curated or mapped” – David Wentworth, Principal Analyst, Brandon Hall Group

Learning experience

As always, engagement is an uphill battle for all those in learning and development. Providing the best possible corporate e-learning experience for users is paramount, and we’re becoming more and more inventive with our solutions.

Leveraging AI-powered learning management systems (LMS) will spur an increased usage of personalization approaches alongside the use of personal learning trainers. Focusing specifically on how to support your learners, digital coaches will prompt them to finish courses, suggest new content, and answer questions. In addition, your learners will be able to have more of a say about what skills they want to develop and how.

Taking learning out of the office, mobile learning is set to shake things up, and the various applications for gamification and AR/VR simulations will continue to spark interest for L&D teams.

“We’re starting to see a growing need for a stronger corporate commitment to the value of learning. Modernizing the company’s learning environment to meet demand for personalized employee career paths is still a bit of a tough sell […] – the payoff down the line is worth it though.” – Zachary Chertok, Analyst at Aberdeen Group

Learning automation

As the need for employee training that focuses on upskilling and reskilling the workforce becomes more necessary, so too does the need to support this strategy by bringing automation into the realm of skills analysis.

With AI becoming even more sophisticated, intelligent online learning platforms are now enabling learners to identify which skills they want to grow within their learning environment and then have the LMS platform serve up related content.

76% of organizations state that AI is essential for their organization’s strategy to succeed. – Infosys

Learning impact

As ever, the impact that our learning programs have on individuals and the business is our most important metric.

Not only must we prove value in our actions to our management teams, but we want to know that the knowledge our learners have acquired is being applied on the job.

In addition, a new generation of employees are demanding progression of knowledge and increasingly base their hiring choices and loyalty on corporate training programs and learning opportunities available. It’s an exciting time for L&D!

Learning evaluation tools will become more prominent as delivering effective learning programs becomes even more critical and businesses look to strategically upskill, reskill, hire and retain top talent.

“The first thing organizations have to do is stop building learning with no objectives. That’s the number one thing. If you don’t understand what the specific organizational objectives are, how do you know what learning to create? And more importantly, how do you know how to measure it?” – Michael Rochelle, Chief Strategy Officer and Principal HCM Analyst at Brandon Hall Group

As we all prepare ourselves for a new e-learning era, it’s safe to say that these trends will make the learning and development sector even more sophisticated and effective.

You can lean on the Docebo Learning Suite for the enterprise learning management system and training solutions you need to meet the enterprise training challenges this new era of e-learning head on.

8 Best Practices For Designing Gamified eLearning Experiences

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How To Design Gamified eLearning Experiences

There isn’t any doubt that gamification holds a prominent place in the future of eLearning. This comes as no surprise, thanks to the fact that gamified eLearning courses boost learner engagement, increase motivation, and trigger their competitive nature. However, in order to create an effective eLearning strategy that features badges, points, and leaderboards you should follow these 8 golden rules of gamification.

1. Determine WHY And HOW To Gamify Your eLearning Course

Why are you taking a gamification approach in the first place? How are you going to use game mechanics to achieve your goals? These are the two questions that you MUST answer before you start the eLearning development process. A gamified eLearning strategy is only effective if it suits the subject matter and the needs of your audience. Each technique you utilize should tie directly into the learning objectives of your eLearning course and bring you one step closer to achieving the desired outcomes. Otherwise, you may want to opt for a different approach.

2. Enlightenment Comes Before Entertainment

There must be a rhyme and reason behind every aspect of your eLearning course design. If you are including game mechanics simply for their entertainment value then you should rethink your eLearning strategy. First and foremost, your eLearning course should enlighten online learners. Badges, points, and levels are just there to support the subject matter and fuel learners motivation. Keep in mind that the ultimate goal of gamification is to positively reinforce your online learners and fill performance gaps. Your game techniques must support the actions, behaviors, and skills that they need.

3. Go Beyond Leaderboards

One of the most popular game mechanics used in eLearning courses is the leaderboard. Leaderboards add a competitive edge to the eLearning experience and motivate your online learners to surpass their peers. They are effective, but you shouldn’t stop there. Points, badges, medals, and awards help enrich your eLearning course in a more personal and profound way. Instead of trying to keep up with their peers, eLearning course participants are able to go at their own pace and “level up” on their own terms. Also, if you are incorporating leaderboards into the eLearning course design you should ALWAYS make your online learners aware of the fact that they will be public and allow them to opt out. Certain individuals may not be able to cope with the pressure or stress of competing.

4. Guide Online Learners Through The Process

Online learners need to know what’s expected of them and how they will be interacting with the game elements. In other words, you have to give your online learners instructions that outline the ground rules and guide them through the eLearning process. How will they be able to accrue badges or points? Can they redeem the points for a reward or incentive? In order for your gamified eLearning strategy to work, each of the elements must hold value. For example, a point is just a point unless you give them something to work toward.

5. Tap Into Their Intrinsic Motivation

Some eLearning programs choose to offer tangible rewards, such as gift cards and cash. However, this can be a slippery slope since you are appealing to your learners’ extrinsic motivation. Intrinsic motivators, on the other hand, have the power to fuel online learners on a deeper level by tapping into internal factors, such as the drive to succeed and achieve their goals. Instead of offering your audience free items you can invite them to earn badges in order to finish the eLearning course and earn a completion certificate.

6. Award Them With An Introductory Badge Or Starter Points

Give online learners a taste of what’s in store by offering them introductory badges, awards, or points right off the bat. Once you show them the significance of the reward they will put more effort into the eLearning process, as they know that their hard work is going to pay off in the end. Be sure to limit the amount of introductory points you award, as providing too many can diminish the value of your eLearning course and decrease their extrinsic motivation.

7. Simplicity Is Paramount

A gamified eLearning strategy can quickly spiral out of control if you try to include too many game mechanics or rules. Try to keep things as simple as possible and focus on the goals and learning objectives. Complex instructions and techniques will only confuse your online learners. For example, if you start integrating different badge types or double point eLearning activities your corporate learners may lose sight of the target and get sidetracked by the gaming elements themselves.

8. Evaluate And Test Every Element Of Game Mechanics

After you’ve completed your gamification design you should evaluate and examine the game mechanics of your eLearning course. You may discover that earning a badge isn’t challenging enough or that the point system is overinflated. Conduct surveys to find out how your online learners feel about the eLearning experience and what they would change. You should also meet with your Subject Matter Experts, Instructional Designers, and other key members of your eLearning team to get their input. A fresh perspective can help ensure that your eLearning course still offers the key takeaways and doesn’t rely too heavily on the game elements.

One of the best things about gamification is that it has a broad range of applications. You can use it in virtually any eLearning course design to immerse and interact with your online learners more effectively. Use these 8 best practices to ensure that your gamified eLearning checks all of the boxes and has what it takes to entertain, engage and inspire your online learners.

Are you looking for gamification inspiration in your compliance online training strategy? Read the article 6 Tips To Gamify Compliance Online Training Courses to learn how you can transform your compliance online training courses into amazing gamification experiences.

With Docebo’s rich set of gamification features, it’s easy to not only provide a gamified learning experience, but you can also provide real-life incentives for performance, beyond virtual badges. Test out the all-new Rewards Marketplace, now available in Docebo 6.9.

What Is Gamification and How Can It Boost User Engagement?

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An LMS with Advanced Gamification Offers a Reward System to Strengthen User Engagement

If you wanna be the best, like no one ever was, you’re not alone. Whether in sports, academia, vying for that front-row parking space or catching ‘em all in Pokémon GO, we all want to be the best because competition is in our nature. A learning management system (LMS) that incorporates advanced gamification taps into this innate drive to win and this benefits both your learners and your organization.

An LMS with gamification gives your learners a platform for nurturing that healthy sense of competition. Studies show that competitiveness improves users’ engagement, interactivity and motivation.

What is Gamification in Elearning?

Gamification applies gaming concepts to elearning. It allows you to assign points to questions, or courses, so users can unlock badges based on certain achievements to level up and jockey for rank in your company’s leaderboard. Learning management systems with advanced gamification let your learners cash in the points they’ve earned for real world prizes.

Why is Gamification Important?

Since they’re the largest share of the labor market (32%), the odds are pretty high that you have a millennial or two working in your organization. This is the first generation to hit the workforce that grew up with the most technology constantly at their fingertips; by 1990, 30% of American households owned a Nintendo NES.

Gamification is also important because millennials have short attention spans. Applying gamification in your elearning platform engages your younger workers with their learning material, and the more engaged a learner is with their training content, the more likely they are to retain that information.

Implementing an LMS with gamification features benefits more than millennials because it satisfies everyone’s desire to one-up each other.

Turn Button Mashing into the Drive to Win

With its latest update, Docebo added the Rewards Marketplace to its gamification LMS. The Rewards Marketplace is a competitive environment where users earn points for completing training tasks and are awarded coins based on the number of points they earn. Users can spend these coins on administrator created rewards, such as an Amazon gift card or a vacation getaway for two to New York City. The user keeps their points to track their own performance and is motivated to earn more points.

Top Docebo Features:

  • Distributing Rewards – The LMS serves as the catalog to display, manage, and allocate physical or virtual rewards. The super admin or admin will be in charge of distributing the rewards.
  • Notifications – When a user redeems a reward, admins are notified so they can approve, reject or message the requesting user.
  • Multiple Branches – You can configure a specific set of rewards for a specific branch in your Docebo platform. We are all competitive by nature, so leveling up your LMS to include gamification will benefit both your learners and your organization.

We are all competitive by nature, so leveling up your LMS to include gamification will benefit both your learners and your organization.

Discover how a little healthy competition with an LMS offering a gamification-based incentive program will improve your learners’ performance and engagement. Start your 14 day free trial to test drive Docebo 6.9.

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Level up your elearning gamification with Docebo’s Rewards Marketplace

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Enhance your elearning efforts with gamification and the new Docebo Rewards Marketplace

In the hit film “Office Space” the protagonist, Peter, says his only motivation to work is the fear of losing his job. That fear “will only make somebody work just hard enough to not get fired,” he says, asking simply, “Where’s the motivation?” It’s sad to say, but this fact is probably true for countless employees at many organizations. Peter makes a fair point in the cult classic: We all need motivation.

Applying this notion to training is no different. Employees will engage in the bare minimum of mandatory training unless they’re prompted to do more with the right tools. That’s why the Docebo learning management system (LMS) continues to be developed as a complete armory of learning technology to help encourage your employees to take charge of their own learning.

Employing elearning gamification for motivation

Docebo’s popular LMS gamification features create a healthy and competitive learning culture, and the new Rewards Marketplace takes this competitive edge to the next level.

With the new Rewards Marketplace, learners can earn tangible rewards in the elearning Gamification module by completing required and suggested training opportunities. Here’s a quick look at how the Rewards Marketplace works within Docebo’s elearning Gamification application:

Incentivize with LMS gamification based rewards

Administrators create a reward within the system, a $20 Amazon gift card or weekend trip to Paris for example, and assign a coin value to the reward. Learners then earn points and coins for completing training tasks in the elearning gamification module. They can use coins to purchase rewards within the system. An administrator can then accept or deny the reward request, while the marketplace automatically tracks the number of rewards available to prevent conflicts.

Although users earn points and coins, only coins are spent on rewards. A learner’s point level remains the same so that administrators and learners alike can quickly assess training success with a point-based leaderboard.

A small rewards investment can create tremendous revenue potential. Well trained employees perform their jobs better, so naturally, a sales person motivated by a $20 gift card may gain the knowledge necessary to close numerous high value deals. It’s a small investment with tremendous returns when paired with elearning gamification and a solid blended learning plan.

Let us show you how rewards can motivate your team to take charge of their own training success with a customized demonstration of the new Docebo 6.9 learning management system.

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